Nintendo is one of the oldest companies in the gaming industry, not to mention one of the oldest ones that are still active. In terms of console manufacturing, it’s currently the absolute oldest. Despite having such rich heritage in the industry, Nintendo has been known for being very rigid when it comes down to progressing with the rest of the crowd. It’s constantly been accused of being ‘stuck in the past’. Looks like the Big N is aware of these claims, and it’s trying to change its attitude.

The Switch has been a big hit since it launched back in March. Its arrival has not sent Nintendo’s stocks through the roof, but also the company’s reputation has improved. Why? Because a lot of the recent decisions that have been made a very progressive. One of those was announced last week during E3: cross-network compatibility.

This new feature will allow Switch users to play along with users of other platforms: Steam and Xbox One. Two games have been announced so far to use this feature: Minecraft and Rocket League. With both titles having sales multi-millions, this is indeed a very big deal. Interestingly enough, while Nintendo has been open to the idea of allowing this functionality, Sony has taken a stand-off approach and does not want to go through with it at this time. So, what made Nintendo, the most rigid of all the console manufacturers, decide to play along?

In a recent interview with VentureBeat’s gaming team, Nintendo executive Charlie Scibetta opened up about the decision to allow cross-network functionality and also talked about Rocket League on Switch:

GamesBeat: I was just with the Psyonix guys. I played Rocket League on the Switch. I wish it was out now.

Charlie Scibetta:  It’s a great game.

GamesBeat: It played great on the Switch, too. But I was talking to the developer about its struggles with crossplatform multiplayer on Sony’s console. Xbox One, PC, and Switch can all play together, but Sony won’t allow PS4 players to join in on that. How is Nintendo ahead of Sony when it comes to something like this?

Charlie Scibetta:  They’re a great partner. Our publisher and developer relations team is always talking to different companies and seeing what we can work out. I’m really happy just as a gamer, let alone working for the company, that that’s going to be possible, that cross platform play. We’re trying to be more flexible as a company. We’re reaching out to try and get people to interact with our IP. In this case Rocket League is their IP on our system, but we’re trying to get people involved with us in any way we can, whether that’s on mobile now, or through Universal Studios parks, or through licensing deals like Vans.

Once you can play the games and interact with the characters — if you’re a fan already you know it exists on our dedicated systems, but say you’re somebody in another country that doesn’t have access to those dedicated systems. You have a phone, though, and you can play that way, and all of a sudden you’re in our world. We’re trying to be more flexible and bring more people in. In the case of Rocket League, it’s just being flexible and working with them to make their game come to life on our system. If people want to play cross platform, we want to enable that.

Did you read that? “We’re trying to be more flexible as a company.” Sounds like grand-daddy Nintendo is hoping to modernize! Scibetta also highlighted Nintendo’s partnership with Microsoft and Minecraft:

GamesBeat: Even Minecraft, though. Microsoft comes to you guys and says it can do cross-platform multiplayer, and Nintendo agrees immediately?

Charlie Scibetta:  If it’s right for gamers, we’re going to entertain it. If we can make it work, we’re going to do it.

GamesBeat: That makes a lot of sense. It seems like what you’re saying is, we have ways we’re selling our products that are beneficial to gamers. They want to enjoy our characters. They’re falling in love with our characters. We want to give them every opportunity to do that. We don’t want them buying our system because their friend owns a Switch and that’s the only way to play Minecraft or Rocket League with them.

Charlie Scibetta:  We want people to have a good time. In the case of Rocket League, if that’s what the people like yourself — you just said you love that game and you want to be able to play cross platform. We said, let’s make that happen. It’s really not more complex than that. Every game is different. Some games are great for multiplayer, some are better as a single-player experience, some are better in all kinds of situations for all kinds of games. Rocket League works best with cross platform play. Let’s make it happen.

So, will every future multiplayer title feature cross-network compatibility? According to Scibetta, that decision “always comes back to the developer”.

GamesBeat: So it’s not a policy. It’s not as if every game, 100 percent of the time, will be cross-platform. But in most cases you guys can see a way around it, a way to do it?

Charlie Scibetta:  It always comes back to the developer, too. In this case the developer is into it, so let’s make it happen. We tend to give most of the decisions in terms of what functionality to use for the system—for example, the game pad back in the Wii U days, or motion control for Wii. We place those decisions in the hand of the development team. Obviously the Rocket League team wanted to go cross platform, so we said, let’s do it.

Well, there you have it! Nintendo is trying its best to adapt to the needs and wants of developers. So, the next time you see someone complaining about Nintendo being stuck in its ways, just send them to this article.

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.


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