There are millions upon millions of gamers out there, all coming from a huge variety of backgrounds. This, of course, includes gamers that have various disabilities. Despite the challenges that come with playing games under such conditions, some of them have found creative ways to continue their passion. Microsoft wants to make this easier, which led to the creation of the recently-revealed Adaptive Controller for Xbox One and Windows 10. Speaking of which, Nintendo of America’s President Reggie Fils-Aime recently stated in an interview that he’s checked out this controller. He got to talking about it after being asked by a reporter from Waypoint about if Nintendo plans on improving accessibility in order to cater to disabled gamers.

According to Reggie, he believes that the efforts to do this aren’t just a “platform-specific issue”, but rather it’s an “industry issue”. Here’s his full statement:

“So I’ll answer this in two parts.

One, the conversation around accessibility is significant and it’s happening at the highest levels of the company from the development standpoint in terms of how do we make sure that every player who wants to engage with our product can. So it’s it’s a huge topic.

 

The other piece I’d say is, I was over at the Microsoft booth yesterday. And we had some hands-on time with the Adaptive Controller. And this is an area where I believe it’s in the best interest of the industry to have the conversation and to think about the longer term solutions because this is not… I would argue this really isn’t a platform specific issue. It’s an industry issue of how do we make sure that our content and the ability to play our content is as inclusive as possible.”

Reggie’s statement suggests that the gaming industry as a whole needs to move forward in making efforts to cater to gamers with disabilities. If a ton of creative minds get together, perhaps something like this can be worked out. As Reggie statement, this is an important issue and it would be nice to see more products like Microsoft’s Adaptive Controller come to fruition.

[SOURCEVIA]

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.

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