Metroid Dread staff not credited uncredited at MercurySteam response PR end game credits 25% of development required

Some staff who worked on Metroid Dread at MercurySteam have begun discussing how they were not credited for their work, and MercurySteam has offered an explanation for why that is. Spanish website Vandal first broke this story, (MercurySteam is based in Spain.) where it noted, among other things, a LinkedIn post from 3D artist Roberto Mejías. Mejías celebrated the success of Metroid Dread but openly questioned why his work for MercurySteam was not credited in the game:

I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I’m not surprised of the quality of the game though, since the amount of talent on that team was through the roof. I know this first hand because, despite not being included on the game’s credits, I was part of that team for for eight months.

While playing the game, I’ve recognized quite a few assets and environments I worked on… so my work is there.

Then, I would like to ask MercurySteam: Why do I not appear on the game’s credits? Is it some kind of mistake?

It was not a mistake. Rather, MercurySteam PR explained that it is the policy of the company to only credit staff who worked on a game project for at least 25% of its development, and since Metroid Dread was in development for around four years, that basically means someone needs to have worked on the game for a year. (PR also added, “Sometimes exceptions are made when making exceptional contributions.”) If restricting who appears in the credits like this sounds like a crummy policy, that’s because it is — and it’s also a common industry practice. At some developers, for instance, if you are not a current employee when development of the game concludes, you do not appear in the credits. Mejías is not a current employee of MercurySteam.

An anonymous Metroid Dread staff member who worked at MercurySteam for 11 months and was not credited in the game spoke to Vandal via email, saying, “Not accrediting the work of the team that puts all the love in the project, and the effort, is a very ugly practice.” It’s hard to argue with that statement.

But, uh, on the bright side, the game is selling really well and boosting sales of the whole Metroid franchise in the process.

[Source/Via/Via/Via]

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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