Ori and the Will of the Wisps developer Moon Studios and physical publisher iam8bit have discussed porting the game to Nintendo Switch in an interview with Nintendo Everything. Studio cofounder Gennadiy Korol and lead artist Daniel van Leeuwen explained everything that went into the Switch port, including how tough it was to hit 60 FPS. Moon Studios also touched on the future of the Ori series and what it thinks about the Switch hardware.
It took roughly three and a half months for the developer to bring the game over from Xbox One. Korol said that “the hardest thing we’ve done at Moon” is to port Ori and the Will of the Wisps at 60 FPS on Switch and that most of that time was spent optimizing the game’s performance.
At the beginning, Ori and the Will of the Wisps ran at around 24 FPS on Switch hardware with “heavily compromised visuals.” From there, the developer briefly pondered the thought of 30 FPS but quickly decided that 60 was needed for Ori. To hit that target, a lot of iteration was done including content changes, rendering pipeline rewrites, streaming fixes, and memory optimization.
That’s not to say that the team wasn’t impressed with the system though. Van Leeuwen said that the Switch is a great platform, and “most people at Moon prefer to play Ori” on the Nintendo system. We think it’s a great fit too, and both Ori games look downright gorgeous in handheld mode.
Finally, the developer touched on the future. The team has “gained a lot of experience” working with Switch during the Will of the Wisps development process, but “the studio needs a bit of a break.” Indeed, the company is working on an action RPG. Moon Studios does say that it thinks there’s more to explore with Ori though, and it could return in the future.
What do you think of Ori and the Will of the Wisps on Nintendo Switch?