Paper Mario: The Origami King may not have a lot of traditional RPG mechanics like classic Paper Mario games, but it is hiding an RPG system in the background. Throughout your journey, Mario’s health will continue to rise at certain main story points and from finding specific Toads in the world. When this happens, Mario’s attacks will actually get stronger as well, essentially like leveling up in an RPG. It’s just not achieved by gaining EXP. But this means enemies that were tough to beat before can be knocked out in just one or two hits.
As Mario’s health and strength rise, he even learns the ability to completely stomp out foes in the overworld, without needing to go into the turn-based combat mode, which is really convenient. So even though there’s no “real” leveling up system in The Origami King, Mario is still getting stronger as you play, like in an RPG.
I wanted to share this info because a lot of fans aren’t happy that the series continues to stray further away from its RPG roots. But luckily, there are still some RPG systems going on in The Origami King.
In case you missed it, above is my preview for Paper Mario: The Origami King, where I give all my thoughts on the combat, localization, and exploration so far.
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