Pikmin 3 will soon be upon us (as well as the memorable throwing/strategic placing of certain Pikmin in a certain order so they can be hurled at massive monsters, break through certain objects, or even find important things, such as pieces to a rocket ship). Nintendo has always supported the idea that graphics and strong hardware aren\’t everything, but rather it’s the experience the game delivers to the players. Even with that being the case, Shigeru Miyamoto believes that Pikmin 3 will be much deeper using the Wii U GamePad. In an interview with GameSpot, the Nintendo legend explained that his team was trying not so much as to create a game so great that it fully utilizes the Wii U’s HD graphics and processor, but rather a game that could be expanded on and made much deeper for players.
Miyamoto went on to say that Pikmin 3 could be done on other systems, but that the way the Wii U is set up to work in unison with the GamePad is what makes the Wii U the right system for the game. When looking at the screen of the GamePad, you will be able to see a map at all times of your surroundings and therefore have a better idea on where to use your Pikmin and what types to use. In the past two Pikmin installments there was Captain Olimar, Captain Olimar and his assistant, and now three totally different lead characters that can be swapped back and forth to using the GamePad. Miyamoto expanded on that, saying to GameSpot:
\”…having the touchscreen on the map will allow you to change perspective or jump to a specific leader and quickly give orders. It makes it much more efficient for you to achieve that goals that you have strategically within the game.\”
Pikmin 3 looks like it’s shaping up to be what Miyamoto described as an even \”deeper experience\” than before, and it’s scheduled to land later this Spring.