Platinum Games, the studio bringing Bayonetta 1, 2, and 3 to the Nintendo Switch, is looking to enter a new market.
While the company has previously worked on other studios’ games and IP, Platinum wants to take a risk and make their own games. The following comes from a Game Informer interview:
“So what has Platinum been focusing on lately?
One of the things Platinum is focused on is we’re looking into creating our own IP, creating our own game. Up until now, obviously we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.
So how would that look? What would that process look like for you guys?
Over the last year we’ve pretty much opened the company up to “Anybody can pitch a game,” and so over the last year we’ve gotten about 70 design documents from different people. And if you’re going list out the other random ideas, the scratched stuff on paper, that’s a hell of a lot more. So this year has been about us basically diluting which stuff we wanted to focus on and not focus on, and drilling down to the point where we now have two designs that we’re genuinely focused on.
Are those all ideas for bigger games, or do you guys kind of look at what the indie space is doing? Are you thinking about doing a small, indie-style game?
We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy [size].”
The previous three question and answers are the bulk of the info on this topic, but this next quote is also related. Platinum talks about whether or not them making their own IP would interfere with their relationship with other publishers:
“Does this change your direction for releasing big AAA games? If you’re going to self-publish, does it affect your relationship with other publishers as well?
First off, we will continue to do AAA games for other publishers and that’s because, again, we don’t have the cash flow to take on the risk to only do self-published games. In order to do a AAA title with that amount of risk, you need to be with a big company, a publisher so to speak. We don’t think that us doing self-published titles, just based on the scope and scale of what they are, is going to interfere with relationships with other publishers because, again, the style and the size and scope of games that we do with them is going to be much bigger compared to this to the point where they realize we’re not really competing in the same markets.”