Late this September, The Pokémon Company announced that connectivity between Pokémon GO and Pokémon Home would be coming this year. True to that announcement, this feature has begun to roll out to trainers around the world. Currently (as with past major updates), only those who have reached level 40 have access to this addition, though it should be available to everyone else in the near future. Those anxiously waiting to transfer their favorite Pokémon to Home may want to temper their expectations, as Niantic has placed some pretty hefty restrictions and costs on the process.
First, it’s important to note that like the transfer between Pokémon Go and the Pokémon Let’s Go games, this process is one way. Once you send the Pokémon to Home, it can’t come back. There are also some restrictions on which Pokémon you can transfer. Costumed Pokémon such as the recent Halloween Gengar can’t be transferred at all, while others that have multiple forms (such as Castform) will change form in the process.
The major restrictions here though, are the amount of and frequency at which you can transfer Pokémon. You have 10,000 GO Transporter Energy to work with, and each Pokémon will cost a certain amount based on its species, strength, and whether or not it is shiny. I imagine the vast majority of trainers will be most interested in transferring shiny standard Pokémon over, which can only be done at a maximum of five Pokémon per transfer, given their cost. If these shinies are Legendary or Mythical, however, you’ll be in for a much harder time.
Once this Energy is used, it refreshes at a rate of 60 Energy an hour. This means that a totally spent Energy reserve will refresh completely in a week. For those who are really impatient, you can also spend Coins to refresh the Energy immediately, at a rate of one Coin per 10 Energy, making a full recharge cost 1,000 Coins. Though you can still earn Coins in-game, you’re capped at 50 per day, so this method is really only effective if you purchase Coins. To buy 1,000 Coins, you’ll be spending at minimum $10. Of course, this is only the cost for one transfer, so things can get out of hand extremely quickly unless you wait.
As to be expected, trainers aren’t happy, and I wouldn’t be surprised if Niantic re-evaluated this model over the coming weeks due to the backlash. But I also wouldn’t be surprised if they left it alone. After all, this is just the latest in a long string of changes made to Pokémon GO in order to squeeze every ounce of money out of players that they can. It’s certainly been working too, as the game has had its best year ever, bringing in a reported $1 billion so far.