In one form or another, nearly every mainline Resident Evil has come or will soon come to Nintendo Switch, which brings us to Resident Evil 5 and Resident Evil 6, both releasing on Oct. 29 for $29.99 each. If you’ve ever played these Capcom games before, then you know what to expect of them here. The graphics seem pretty much the same, and once you learn how the controls work with Switch controls, (I used a Pro Controller at New York Comic Con.) you’re off to the races as usual.
Resident Evil 5 and 6 are about shooting things in the head with a friend
Resident Evil 5 and Resident Evil 6 descend from the outstanding revolution of third-person gameplay that Resident Evil 4 provided. In fact, Resident Evil 5 plays practically identically except for a simplified inventory system and the addition of co-op. However, co-op makes a huge difference in the fun factor, turning survival into a team sport.
With RE5, I was paired with a nine-ish-year-old boy who had the thickest, practically cartoonish New York accent I’ve ever heard. It sounded like Miles Morales’ fake thick accent that he used to talk to his dad when in his Spider-Man costume in Spider-Man: Into the Spider-Verse. So suffice to say, shooting infected ethnic people in the face with a young kid and having a blast doing it was one of my weirder NYCC experiences.
We took turns watching each other’s back, shooting anything that came near the other person. I would point out ammo for my partner often since he was trigger-happy. One time I tried to rescue him from danger by shooting an explosive barrel — a barrel that he himself was also close to. Yeah, I almost murdered him trying to protect him. Very Shakespearean. But I got him back on his feet, and it was a little after that that a chainsaw-wielding maniac boss enemy ripped him to shreds, ending our game. Regardless, it was a ton of fun start to finish, supporting each other and helping each other progress through streets full of infected loonies.
My Resident Evil 6 experience was solo, and it was, for better or worse, very much Resident Evil 6. I marched down the streets with a military escort, shooting crazy people who shot back at me, a far cry from earlier Resident Evil games. A giant mutated monster zombie thing soon appeared to start clobbering everything, smashing walls in a semi-scripted fashion. The abundance of ammunition, automatic weapons, and things shooting back at me really didn’t feel like RE to me, but that’s what the game is.
I didn’t notice any jarring hiccups while playing Resident Evil 5 and Resident Evil 6, though all gameplay was docked. Still, it seems like these titles will be pretty competent ports when they release on Nintendo Switch later this month.
For more New York Comic Con coverage, check out how I broke Mega Man Zero/ZX Legacy Collection.