For those who are not familiar with Deus Ex: Human Revolution Director’s Cut for the Wii U, it’s basically a revamped package of a two-year-old first-person shooter and action roleplaying game title with some added layers of frosting to sweeten up an already delectable piece of gaming cake. Director’s Cut includes the original game storyline, extra downloadable missions, a strategy guide, developer commentary, some game concept art, a list of unlockable achievements, and some GamePad perks, which make the game ten times more user friendly.
The game gives you a choice to start out fresh or choose from the following: Tell Me A Story, followed by Give Me A Challenge, and the third, which is obviously for the series\’ veterans, Give Me Deus Ex. Being a rookie, I selected Tell Me A Story and I soon found myself immersed in a cyberpunk world of smog, drugs, graffiti-laden walls, littered streets, and futuristic shades of amber and black mixed in to a bustling, crime-infested city.
You are former S.W.A.T. foot soldier Adam Jensen, working as the head of security for multi-billionaire David Sarif and his biotech company, Sarif Industries. Sarif has an odd fixation with manipulating people’s bodies, or \”augmenting\” them, by adding special circuit chips, screws, and other weird circuity in order to make them superhuman. This takes the god complex and multiplies it by a million.
The story opens with Megan Reed, Sarif’s chief scientist, and her team putting the final touches on a piece of combative technology known as the Typhoon, which allows the augmented user the ability to shoot projectiles from unsaid areas of their bodies at an alarming rate, causing extreme damage. While readying the Typhoon is a part of the team’s itinerary, their main objective is to head to Washington, D.C., where they will announce findings that show people who choose to be augmented can live without the drug neuropozyne, which helps prevent neuroprosthesis, or augmentation rejection.
While at their labs preparing to leave, they are attacked by a paramilitary anti-augmentation group who wish nothing more than for Megan Reed and her team to stop their work and for David Sarif to stop using people as guinea pigs. I found myself thrown right into combat mode with a mission assault rifle and little to no stealth training.
A handy HUD on the GamePad marked by a gun showed me what weapons I had, what kind of ammo, and how much I had of each type of ammo. If I ran out of ammo with one weapon, all I needed to do was hold down the B button and cycle through using the right control stick on the GamePad to choose another, therefore having that weapon at the ready to fire upon exiting. It makes choosing weapons, checking inventory, equipping or reading up on new \”augs,\” or even jotting down some personal game notes a breeze.
After I got the the hang of taking out the bad guys while cowering behind cardboard boxes and pallets, I ended up getting my ass handed to me on a silver platter and the story stopped cold with everyone pretty much getting slaughtered. The game’s story then picks up six months later with a newly augmented Jensen ready to take on a new mission at one of Sarif’s warehouses. This is the real bread and butter of the game, because it’s here that you are able to freely explore the use of his augments, weapons, combat options, and choices, among other things.
For the warehouse battle, Sarif gives the option of going in with guns blazing or taking a stealthier approach with a stun gun, grenades, a handgun, and your fists at your disposal. I decided to use the stealth approach my first time through, which was tough, because if you misstep, the enemy’s A.I. will get a whiff of you and you\’re toast. I also made the mistake of throwing a cardboard box at a cop and ate lead bullets for lunch, so when playing, make sure not to accidentally throw a cardboard box at a cop or within distance of one.
When you meet a certain condition in the game, such as making your first successful enemy takedown, you earn Praxis points. Each time you earn a Praxis point or come across a Praxis kit, you get the opportunity to tune up different parts of your body. Some enhancements will let you see through walls, take down more than just one guy at the same time, pick up vending machines with superhuman strength, or some will even make your computer-hacking skills sweeter than Napoleon Dynamite’s.
The GamePad also serves as your hacking tool where you try to create a trail of successful \”node\” captures in order to hack into computers, open barred doors, or even open a storage garage with a nice cache of frag grenades and auto pistols. You can also access the simple-to-use strategy guide, which includes a detailed map of each mission and their locations, as well as tells you what kind of goodies can be found in the areas.
The game excels at combat, stealth, social, and hacking, and the GamePad does an excellent job as serving as the main dashboard for the four modes of play. The nice thing about Director’s Cut is that it offers up both a combat-heavy kill-or-be-killed scenario, as well as a stealthy take-out-your-enemy-to-get-the-job-done situation. There are various side tasks, such as looking into the true motives of a dirty cop and others, that widens the overall experience.
The balance of the four core components of Director’s Cut really shines as you chat with people and the conversation choices you\’re presented with help shape the type of game you will be playing as you progress further. Hacking can be frustrating sometimes and, if you find yourself being shut out, it’s usually either best to come back to it later or to just try a different way.
A nice addition for the Wii U version of Human Revolution is the ability to jot down cheats or thoughts you might have about certain areas of the game and share them via Miiverse. These are called \”Infologs\” and they can come in quite handy when you\’re stuck at certain points in the game.
Maps of areas you\’re exploring pop right up on the GamePad and areas of interest will be marked with an an explanation of how that one area is involved in your mission. When combat gets heavy and a grenade is thrown Jensen’s way, he will sometimes get a signal via GamePad as to what type of grenade it is. The key is to catch a glimpse of the grenade and fling it back up and off the GamePad, which sends it hurtling back at its owner with a devastating boom.
While most gunfights can be frantic and avoided if you have tranquilizer darts or a stun gun, boss fights do not avoid the heavy combat and bloodshed. However, most boss fights allow you to wander the area and grab as much ammo or other supplies you will need to deliver heavier damage and survive.
The overall campaign took me around 50 hours to complete with some extra time thrown in to do the original DLC side quests. Deus Ex: Human Revolution Director’s Cut is an excellent package deal for veterans who enjoyed the first foray into the battle-hardened, crime-filled streets of a cyberpunk Detroit and is also a real feast for new players to pick up and experience.
The graphics aren\’t spectacular, but the music and sound effects are perfect for a neo-punk, science fiction RPG shooter with surprises at every turn. The streets are dark, gritty, and filled with litter. Homeless people search for food scraps in dumpsters and cower when you pull out a weapon while local thugs brandish their own weapons and threaten you at the drop of a hat. Cops are cautious and annoyed by you and hookers try to hook up with you. Regular civilians have little bits of useless jargon to throw your way in a very real, interactive, and open-world setting.
Director’s Cut feels right at home on the Wii U. The GamePad integration with accessiblle tabs to click, things to check, adjustments to make, etc., make the game run smoothly while making it easy to plan your next move. The world of Director’s Cut will entice you with its futuristic setting and captivate you with its gritty tale of man, god, and machine. It will make a believer out of those who only prefer stealth, action, and raw combat-focused shooters to become interested in the RPG facet of the game.