rocket league cross progression

Last month, Rocket League developer Psyonix revealed that the popular car-soccer game was going free to play. Alongside that reveal, it was announced that Rocket League would be joining the Epic Games Store and that, at some point, cross-progression would be coming. Paired with cross-play, progression being tied across systems makes it much easier to switch between different versions. Now, Psyonix has detailed just how all of this will work.

In short, you’ll need to create an Epic Games account and link existing platforms to it. From there, players can chose a primary platform where the game will pull existing stats from. Your competitive rank, battle pass progress, and earned inventory items will work across versions. However, there is a list of items and features that aren’t transferable. Here’s the full list of what does and doesn’t work.

Shared Across Platforms

  • All earned free drops (Common Items, Event Items)
  • Season Rewards & Titles
  • Rocket Pass Items
  • Item Shop Purchases
  • Blueprints and items built from blueprints
  • All Rocket League-branded DLC included in the Legacy Pack

Not Shared

  • Platform-Exclusive Items: e.g., Sweet Tooth, Hogsticker, Armadillo, Mario and Luigi NSR, and Samus’ Gunship
  • Ultimate Edition On-Disc DLC: Batman/DC Superheroes Pack
  • Premium DLC Packs: licensed content that was previously available in the Showroom (e.g., Back to the Future, Jurassic World, DC Superheroes, Fast and the Furious, Ghostbusters, Knight Rider, etc.)
  • Credits and Esports tokens balances

Epic Games buys Rocket League developer Psyonix Rocket League cross-progression

Player trading

You will still have access to any purchased DLC Packs on the platform where you bought them. Psyonix has said that it’s working to make paid DLC work across platforms, but it won’t be ready for the free-to-play launch. There’s one more feature that doesn’t fully support cross-progression though: player trading. Here’s a developer explanation on how this feature will work:

To reduce the risk of fraud, purchased items can only be traded on their platform of purchase. For example, if you build a Blueprint with Credits on PlayStation, you won’t be able to trade that item on a linked Xbox or any other linked platform. It’s only tradable on PlayStation.

Your other tradable items can be traded regardless of which platform you acquired them on, but you can only initiate trades with players logged into the same platform as you.

As an additional anti-fraud measure, we will also require both players involved in any trade to have purchased at least 500 Credits (players who played Rocket League before the launch of free to play are exempt from this requirement).

Rocket League gets cross-progression and goes free to play later this summer.


Ben Kerry
Freelance Writer. Work seen elsewhere at Eurogamer & Gamereactor. Fan of action, racing and straight up walkin' in any video game he can get his hands on. When he's not gaming, Ben spends his time listening to way too much Guns N' Roses, watching football and probably eating somewhere...

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