Rogue Legacy 2 announced by Cellar Door Games

rogue legacy 2 cellar door games

Cellar Door Games has now confirmed that they’re working on Rogue Legacy 2. The announcement for a sequel to Rogue Legacy was originally made on April 1, so naturally, everyone treated it as an April Fools’ joke.

However, that original post was followed up with another one the very next day, confirming its legitimacy. In a new post on Twitter, Cellar Door Games gave us our first look at Rogue Legacy 2 and all the changes that appear to have been made so far.

Your Legacy continues

As you can see in the short clip above, the game looks very different compared to the original. The retro pixel art style has been swapped for a lush, hand-drawn look. This completely transforms the game, making it appear much closer to Hollow Knight than its predecessor.

At this point, Cellar Door Games has not revealed any information about the gameplay or systems in Rogue Legacy 2. However, it will likely keep the basics of what made the original title so special. Instead of having the same character resurrect when they die, players had to choose from a few of their descendants. The twist was that each descendant had a particular quality to them. They might be dyslexic, unable to speak, or colorblind. Some characters even had tunnel vision, which would drastically restrict your view. The pay off with these qualities, or flaws, was generally in the class of that descendant. As you’d expect, different classes have different abilities, some of which might be required for the section of the game you were on at that time.

In addition to this unique descendant system, the game included a number of mechanics that are common for the genre. It was possible to freeze the castle’s map, preventing it from changing, in exchange for half of your gold. You could also upgrade spots around the castle to offer you better weapons and armor over time.

We really enjoyed the first game on Nintendo Switch, and we’ll be sure to keep you up to date on the details of its sequel as they develop.


Jamie Sharp
Started out playing Metroid 2 on the GameBoy at around 5 years-old, and now I write about games all day long. Can't play Switch and drive, I've tried. As time goes on the Switch is quickly becoming my favourite console of all time.

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