EA’s versatile Frostbite engine may find its way on the Nintendo Switch soon.
YouTuber Doctre81 did some digging a few weeks ago and unearthed the LinkedIn profile for a software engineer that works at EA. There, they mentioned that they were developing SDK’s for the Switch version of the Frostbite engine. That LinkedIn page has since been edited after Doctre81 brought attention to it. He recently released another video, showing that the wording on this EA employee’s LinkedIn profile has now been changed to simply say: “Engineered already existing SDK’s for different platform allowing game teams to enable publishing games on all platforms.”
Release the Games
This now vague description does suggest that the engineer may have blown the whistle a bit too early. If this really is the case, then this could very well mean that EA is planning to bring more games over to the Switch.
So far, EA has only published just two games on the system: FIFA 18 and FIFA 19. While both these titles were developed using Frostbite on PS4, Xbox One and PC, the Switch versions were made with custom engines that lie in between Frostbite and the older Ignite engine which was made for PS3 and 360. Since the custom engine lacks features that Frostbite had, this has led to both FIFA games on Switch offering a lesser experience than the other current-gen platforms. So, a move to Frostbite having native support on Switch would not only need to a feature-for-feature FIFA port on Switch, but it opens the door for the majority of other modern EA titles to make the jump, assuming the company is interested in increasing its presence on Switch.
Considering that the Switch has been selling remarkably well since launch, there’s a possibility that EA has been convinced enough at this to point to try bringing more titles to the system. We should find out soon enough, especially during E3.