When SEGA stopped developing consoles, it was certainly a shock to see their games so quickly on their main competitor’s platforms. In a recent interview with MCUVK, Sonic Team head Takashi Iizuka discussed what building that relationship with Nintendo was like, and how the Wii U has affected things.

When SEGA stopped making hardware and just started doing software, the first platform that we released Sonic on was a Nintendo console. We felt from the very beginning, that the Nintendo platforms were where the passionate Sonic fans were. Historically that is where our relationship started with Nintendo. Unfortunately, the Wii U didn’t manage to get as many gamers on the hardware as we would have liked. That was unfortunate for Sonic because we didn’t get the mass of people to enjoy the content. But Nintendo has always been a great partner, we have Mario & Sonic at the Rio 2016 Olympic Games, Sonic in Super Smash Bros… we really appreciate the work that they do.

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