In a recent interview with Manfred Linzner of Shin’en, the developers of Nano Assault Neo, the developer stated that if developers are having trouble making Wii U games look great, then it is the developer’s fault, not the Wii U’s. This comes after Nano Assault Neo was met with critical acclaim, often regarded as the best looking Wii U game on the market.

When asked about specifics, Linzner had this to say:

“The Wii U eDRAM has a similar function as the eDRAM in the XBOX360. You put your GPU buffers there for fast access. On Wii U it is just much more available than on XBOX360, which means you can render faster because all of your buffers can reside in this very fast RAM. On Wii U the eDRAM is available to the GPU and CPU. So you can also use it very efficiently to speed up your application.

The 1GB application RAM is used for all the games resources. Audio, textures, geometry, etc.

Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency. Bandwidth is mostly an issue for the GPU if you make scattered reads around the memory. This is never a good idea for good performance.

I can’t detail the Wii U GPU but remember it’s a GPGPU. So you are lifted from most limits you had on previous consoles. I think that if you have problems making a great looking game on Wii U then it’s not a problem of the hardware.”

So, it seems like this is one developer with incredible confidence in the Wii U’s hardware. What do you guys think? Will the Wii U be able to match up graphically against the next generation consoles, or will it be doomed to be known as the console that couldn\’t?  Make sure to let us know in the comments below!

Eli Pales
Eli buys virtually every Nintendo title that comes out but has expanded his collection to include amiibo. He hasn't taken them out of their boxes, though, so he might be a bit insane. When not playing video games, Eli likes writing about politics and games. He also runs a decent amount. Outside.

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