Shovel Knight: King of Cards and Showdown will release Dec. 10, which means the hype train has more than left the station. Yacht Club Games’ Sean Velasco and David D’Angelo talked to Destructoid about the extreme success of the character and his future moving forward. Among other insights, the developers revealed that Shovel Knight on Switch encompasses “25% of total sales on all platforms.”
Considering that the game has released on Wii U, Nintendo 3DS, PlayStation 3 and 4, PlayStation Vita, Xbox One, PC, Mac, Linux, and (wait, really?) Amazon Fire TV, this is a bonkers amount of sales. This truly reinforces the idea that Switch is the bastion for indie games, among other things.
In other news, Shovel Knight Showdown was apparently in full-time development for 15 months, but it’s been in development as far back as during the development of the original base game. This showdown has been a long time coming indeed.
As for King of Cards, Yacht Club Games elaborated on its built-in card game and how it draws influence from Final Fantasy VIII:
One of the fun parts in Final Fantasy VIII was how players could utilize their cards to get items and materials in battle. The tricky part for us was figuring out if we should have this same kind of gameplay overlap. After a lot of experimentation, we realized it would be best to keep the gameplay separated. We simply didn’t want to force platformer fans to endure a card game in order to get the best items or upgrades. We compromised by having the card battles reward you with special currency and gold, which players can use to expand their platforming adventure. These rewards fed nicely into the decisions and pathing options you could make on King Knight’s map.
Are you excited for the grand conclusion of Shovel Knight, so that Yacht Club Games can get busy on whatever their 3D development project is? Let us know!