SMT5 Miracles list: Every Miracle to unlock in Shin Megami Tensei V for Nahobino at World of Shadows plus Glory cost, maybe location locations

Over the course of Shin Megami Tensei V (SMT5), the list of Miracles you can purchase grows quickly as you destroy more Abscesses and unlock more Miracles in the process. Sometimes, you can guess exactly what type of Miracle to expect from a future Abscess, but there are a lot of SMT5 Miracles on the list that will also surprise you in good (and sometimes lackluster) ways. Below, we have prepared a complete list of SMT5 Miracles — Supremacy, Doctrine, Awakening, and Cosmos —  for your quick convenience and planning, some of which have their World of Shadows Glory cost attached. Our hope is to soon update this list with all Glory costs!

Some exceptionally useful and important Miracles have been listed in bold because we feel they will help you better play SMT5, regardless of your chosen Nahobino build. That being said, there are myriad intensely useful Miracles, like every Demon Proficiency, Divine Proficiency, and Divine Garrison. It is strongly recommended you also invest in either Physical Mastery or Almighty Mastery (or both). For further game advice, check out our SMT5 beginner tips guide or our boss guides.

Lastly, note that Recovery Mastery and Support Mastery max out at “+5” in Shin Megami Tensei V, as opposed to “+9,” meaning extremely powerful skills like Diarahan, Luster Candy, and Debilitate will always be fairly expensive.

Shin Megami Tensei V (SMT5) Miracles List

Supremacy Miracles List

  • Knowledge of Tools: Allows your demons to use items during battle.
  • Unyielding Will: When a guarding ally is attacked, the Magatsuhi Gauge increases a little. 35 Glory
  • Invigorating Defense: An ally’s MP will recover when guarding.
  • Magatsuhi Wellspring: All allies will slightly recover HP and MP if the Magatsuhi Gauge is full at the start of a turn. 150 Glory
  • Vengeful Opportunist: The Magatsuhi Gauge will slightly increase when guarding. 30 Glory
  • Fell Swoop: The Magatsuhi Gauge will very slightly increase when inflicting WEAK or CRITICAL.
  • Counter Incentive: Resist: The Magatsuhi Gauge will slightly increase when an ally’s affinity resistance reduces damage from an enemy attack.
  • Counter Incentive: Null: The Magatsuhi Gauge will increase when an ally Nulls, Drains, or Repels an enemy attack. 50 Glory
  • Race Transcendence: The Nahobino will become able to use race-specific Magatsuhi Skills held by other party members. 100 Glory
  • Magatsuhi Dispersion: The enemy Omagatoki: Critical effect will end when an ally guards, evades, Nulls, Repels, or Drains an enemy attack.
  • Skillful Conservation: Very slightly decreases the amount of Magatsuhi consumed when using Magatsuhi Skills.
  • Vengeance: The Magatsuhi Gauge greatly increases anytime an ally dies.
  • Forestall: Slashing an enemy in the field without being noticed will greatly increase the Magatsuhi Gauge at the start of a battle.
  • Constant Vigilance: The Magatsuhi Gauge increases a little at the start of a battle. 100 Glory
  • Embolden: Raises the amount added to Magatsuhi Gauge each turn.
  • Enhanced Summon: Demon allies summoned in battle will have a random stat raised by 1 rank. 80 Glory
  • Dread: All enemies will have a random stat lowered by 1 rank at the start of a battle. 150 Glory
  • Kindred Favor: Talking with a demon while having that same demon in your party will prompt them to occasionally heal in you battle. 35 Glory
  • Articulate Discourse: Talking with a demon uses 1/2 of a Press Turn Icon. 65 Glory
  • Pacification: If a demon’s mood sours mid-negotiation, they may forgive you. 90 Glory
  • Inspiring Covenant: Recruiting demons in battle will cause them to immediately level up. 150 Glory
  • Art of Intervention: Use a demon ally’s action to speak with a demon. 100 Glory
  • Deathly Aura I: Cornered demons may beg for their lives. 30 Glory
  • Deathly Aura II: Demand Macca from cornered demons. 50 Glory
  • Deathly Aura III: Demand Essence from cornered demons.

Doctrine Miracles List

  • Hand of God: Rare chance to acquire one extra relic.
  • Warrior’s Conception: Newly fused demons will gain a stat bonus based on the stats of the demon fused.
  • Unforgettable Memories: Newly fused demons will gain EXP based on the stats of the demons fused.
  • Divine Amalgamation: Allows the Nahobino to acquire affinity resistances from essences during Essence Fusion.
  • Art of Essences I: Allows an additional skill to be selected from essences.
  • Art of Essence II: Allows up to two additional skills to be selected from essences.
  • Art of Essences III: Unlocks all essence skills.
  • Healer’s Hospitality I: The healing cost at leyline founts is reduced by 25%. 40 Glory
  • Healer’s Hospitality II: The healing cost at leyline founts is reduced by 50%. 100 Glory
  • Merchant’s Hospitality I: Item prices at the Cadaver’s Hollow are reduced by 25%. 60 Glory
  • Merchant’s Hospitality II: Item prices at the Cadaver’s Hollow are reduced by 50%.
  • Summoner’s Hospitality I: The cost of summoning demons from the Demon Compendium is reduced by 10%. 50 Glory
  • Summoner’s Hospitality II: The cost of summoning demons from the Demon Compendium is reduced by 30%.
  • Summoner’s Hospitality III: The cost of summoning demons from the Demon Compendium is reduced by 50%.

Awakening Miracles List

  • Skill Manifestation: A demon ally may awaken to a new skill when leveling up.
  • Demonic Discipline: Increases the amount of EXP earned by demons in your stock after a battle. 150 Glory
  • Prayer of Strength: Additional +1 increase to a demon ally’s Strength when the demon levels up (Only applies up to a certain level). 200 Glory
  • Prayer of Vitality: Additional +1 increase to a demon ally’s Vitality when the demon levels up (Only applies up to a certain level). 130 Glory
  • Prayer of Magic: Additional +1 increase to a demon ally’s Magic when the demon levels up (Only applies up to a certain level). 200 Glory
  • Prayer of Agility: Additional +1 increase to a demon ally’s Agility when the demon levels up (Only applies up to a certain level). 70 Glory
  • Prayer of Luck: Additional +1 increase to a demon ally’s Luck when the demon levels up (Only applies up to a certain level). 70 Glory
  • Empowering Cheer I: Half of MAX HP and MP are recovered when leveling up.
  • Empowering Cheer II: HP and MP are fully recovered when leveling up. 50 Glory
  • Demon Proficiency I: Increases demon ally’s skill slots by 1.
  • Demon Proficiency II: Increases demon ally’s skill slots by 1.
  • Demon Proficiency III: Increases demon ally’s skill slots by 1.
  • Demon Proficiency IV: Increases demon ally’s skill slots by 1.
  • Divine Proficiency I: Increases the Nahobino’s skill slots by 1.
  • Divine Proficiency II: Increases the Nahobino’s skill slots by 1.
  • Divine Proficiency III: Increases the Nahobino’s skill slots by 1.
  • Divine Proficiency IV: Increases the Nahobino’s skill slots by 1.
  • Divine Garrison I: Increases demon stock by 1.
  • Divine Garrison II: Increases demon stock by 1.
  • Divine Garrison III: Increases demon stock by 2.
  • Divine Garrison IV: Increases demon stock by 2.
  • Divine Garrison V: Increases demon stock by 2.
  • Divine Garrison VI: Increases demon stock by 2.
  • Divine Garrison VII: Increases demon stock by 2.
  • Divine Garrison VIII: Increases demon stock by 3.
  • Divine Garrison IX: Increases demon stock by 3.

Cosmos Miracles List

  • Physical Mastery I: Increases the Nahobino’s Physical skill potential by 1. 120 Glory
  • Physical Mastery II: Increases the Nahobino’s Physical skill potential by 2. 160 Glory
  • Physical Mastery III: Increases the Nahobino’s Physical skill potential by 2. 200 Glory
  • Physical Mastery IV: Increases the Nahobino’s Physical skill potential by 2. 300 Glory
  • Physical Mastery V: Increases the Nahobino’s Physical skill potential by 2. 400 Glory
  • Fire Mastery I: Increases the Nahobino’s Fire skill potential by 1. 50 Glory
  • Fire Mastery II: Increases the Nahobino’s Fire skill potential by 2. 80 Glory
  • Fire Mastery III: Increases the Nahobino’s Fire skill potential by 2. 100 Glory
  • Fire Mastery IV: Increases the Nahobino’s Fire skill potential by 2. 130 Glory
  • Fire Mastery V: Increases the Nahobino’s Fire skill potential by 2. 160 Glory
  • Ice Mastery I: Increases the Nahobino’s Ice skill potential by 1. 50 Glory
  • Ice Mastery II: Increases the Nahobino’s Ice skill potential by 2. 80 Glory
  • Ice Mastery III: Increases the Nahobino’s Ice skill potential by 2. 100 Glory
  • Ice Mastery IV: Increases the Nahobino’s Ice skill potential by 2. 130 Glory
  • Ice Mastery V: Increases the Nahobino’s Ice skill potential by 2. 160 Glory
  • Electric Mastery I: Increases the Nahobino’s Electric skill potential by 1. 50 Glory
  • Electric Mastery II: Increases the Nahobino’s Electric skill potential by 2. 80 Glory
  • Electric Mastery III: Increases the Nahobino’s Electric skill potential by 2. 100 Glory
  • Electric Mastery IV: Increases the Nahobino’s Electric skill potential by 2. 130 Glory
  • Electric Mastery V: Increases the Nahobino’s Electric skill potential by 2. 160 Glory
  • Force Mastery I: Increases the Nahobino’s Force skill potential by 1. 50 Glory
  • Force Mastery II: Increases the Nahobino’s Force skill potential by 2. 80 Glory
  • Force Mastery III: Increases the Nahobino’s Force skill potential by 2. 100 Glory
  • Force Mastery IV: Increases the Nahobino’s Force skill potential by 2. 130 Glory
  • Force Mastery V: Increases the Nahobino’s Force skill potential by 2. 160 Glory
  • Light Mastery I: Increases the Nahobino’s Light skill potential by 1. 50 Glory
  • Light Mastery II: Increases the Nahobino’s Light skill potential by 2. 80 Glory
  • Light Mastery III: Increases the Nahobino’s Light skill potential by 2. 100 Glory
  • Light Mastery IV: Increases the Nahobino’s Light skill potential by 2. 130 Glory
  • Light Mastery V: Increases the Nahobino’s Light skill potential by 2. 160 Glory
  • Dark Mastery I: Incerases the Nahobino’s Dark skill potential by 1. 50 Glory
  • Dark Mastery II: Increases the Nahobino’s Dark skill potential by 2. 80 Glory
  • Dark Mastery III: Increases the Nahobino’s Dark skill potential by 2. 100 Glory
  • Dark Mastery IV: Increases the Nahobino’s Dark skill potential by 2. 130 Glory
  • Dark Mastery V: Increases the Nahobino’s Dark skill potential by 2. 160 Glory
  • Almighty Mastery I: Increases the Nahobino’s Almighty skill potential by 1. 120 Glory
  • Almighty Mastery II: Increases the Nahobino’s Almighty skill potential by 2. 160 Glory
  • Almighty Mastery III: Increases the Nahobino’s Almighty skill potential by 2. 200 Glory
  • Almighty Mastery IV: Increases the Nahobino’s Almighty skill potential by 2. 300 Glory
  • Almighty Mastery V: Increases the Nahobino’s Almighty skill potential by 2. 400 Glory
  • Ailment Mastery I: Increases the Nahobino’s Ailment skill potential by 1. 40 Glory
  • Ailment Mastery II: Increases the Nahobino’s Ailment skill potential by 2. 55 Glory
  • Ailment Mastery III: Increases the Nahobino’s Ailment skill potential by 2. 70 Glory
  • Ailment Mastery IV: Increases the Nahobino’s Ailment skill potential by 2. 90 Glory
  • Ailment Mastery V: Increases the Nahobino’s Ailment skill potential by 2. 140 Glory
  • Recover Mastery I: Increases the Nahobino’s Healing skill potential by 1.
  • Recover Mastery II: Increases the Nahobino’s Healing skill potential by 2. 120 Glory
  • Recover Mastery III: Increases the Nahobino’s Healing skill potential by 2.
  • Support Mastery I: Increases the Nahobino’s Support skill potential by 1. 60 Glory
  • Support Mastery II: Increases the Nahobino’s Support skill potential by 2. 120 Glory
  • Support Mastery III: Increases the Nahobino’s Support skill potential by 2.

And there you have it: a list of all of the Miracles in Shin Megami Tensei V, to help you with your SMT5 planning. Keep in mind that, if you fully commit to finding all the Miman and treasure (and fighting all the Mitama you find), you will end the game with at least hundreds more Glory than you actually need to buy all the most important Miracles on this SMT5 list — so don’t be afraid to splurge here and there!

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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