The Switch had notably few launch games, but that did allow for the handful of offerings to get some solid exposure. One of those launch titles was Snipperclips by indie studio SFB Games. With it being published by Nintendo, some folks (myself included) assumed that it was developed by the company. But, the brother pair of Tomas and Adam Vian (the main guys at SFB Games) were actually the masterminds behind Snipperclips.
This colorful, abstract puzzle game quickly caught attention after it launched alongside the Switch back in early 2017. However, it was not always supposed to end up in such a situation. The story behind Snipperclips was briefly unconvered during an interview with the Vian brothers conducted by USGamer.
The aforementioned Vian brothers actually dreamt up the concept of Snipperclips as a game for the Wii U. After quickly putting together a prototype, the team showed it off to various indie publishers. Unfortunately, none of the publishers paid the Vian brothers’ idea much mind. That was, until, Nintendo caught wind of it as the prototype was being shown off at an EGX event. Upon doing so, the Big N scooped up the idea and had SFB Games working on bringing Snipperclips from a humble Wii U prototype to a full-on Switch launch title.
In the interview, Adam commented “I like to credit Nintendo for having the foresight to look past the slightly rough prototype and see a game that was worth making”.
By April 2017, a month after launch, Snipperclips had surpassed 350,000 units downloaded on the eShop. No doubt it did far better as a Switch launch title than it ever had the chance as a humble Wii U Nindie release.
This is one of the growing number of examples of Nintendo paying lots of attention to indie developers. And, it also showed early on how Nintendo would be embracing indies throughout the Switch generation. Fast-forward to now and there are thousands of indie releases for the hybrid system. Really, it’s become quite the hotbed for indie developers to jump into, and the active install base has proved to make a lot of these smaller games successful.