Splatoon 2

Splatoon 2 version 4.0.0 is out now, and Nintendo has officially unveiled the patch notes on their website. The update brings an impactful change to Splatfests, separating the events into two categories.  Spectator Mode, Salmon Run,  multiplayer, single player, and the Octo Expansion all boast new changes with the update, too.

Down below we’ve included highlights from the official patch notes. For the full list of new features and changes, click here.

Changes to Splatfests

  • Splatfest battles will now be divided into two categories: Normal and Pro

Splatfest Battle (Normal)

  • This category can be played solo or as a team of up to 4 friends.
  • Playing with fewer than four friends will add the appropriate number of other players to your team.
  • When you select “Continue” or “Change gear and continue!”, you can continue onto the next battle with the same team.
  • Points for turf inked by individual players are added to the points earned by the team for winning a battle, resulting in a value known as “Clout,” and the side with the most Clout at the end of a Splatfest is the winner.
  • Clout is not added for battles between the same side.
  • If the combination of visual look and type of all 4 teammates’ gear/weapons meets certain conditions, a Synergy Bonus is triggered, and you can receive more Splatfest Points or Clout Points when you win.
  • Teams that meet these conditions are awarded a special team name, which is displayed at the start of a battle.
  • When you’re on a winning streak, you’re more likely to match with other teams on a winning streak.
  • When there are multiple teams with the same number of consecutive wins, you’ll be matched with a team as close to your skill level as possible. 

Splatfest Battle (Pro)

  • This category is closer to what you’ve experienced when battling solo in previous Splatfests. Players join battles on their own, and seek to increase their Splatfest Power while putting their turf war skills to the test.
  • When you win a battle, you increase your own Splatfest Power and receive Clout equal to the opposing team’s approximate Splatfest Power. The side with the most Clout when the Splatfest concludes wins.
    • Clout is not added for battles between the same side.
  • Battle participants are chosen from players that are as close in Splatfest Power as possible.
  • The top 100 players in the Splatfest Power rankings on each side will be displayed on SplatNet 2 in the Splatfest Top 100 list.

Changes to Single Player

  • Fixed an issue occurring when jumping on a ride rail after charging a shot with a Splatling or Charger causing the player to keep the charge but not removing the appropriate amount of ink from their ink tank.
  • Fixed an issue occurring when jumping onto a ride rail with a charged charger shot and releasing ZR at the same time, causing the shot not to fire.
  • Fixed issues with the pose of the player character when preparing to use sub weapons and certain special weapons while riding a ride rail.

Changes to the Octo Expansion

  • Fixed an issue occurring when jumping on a ride rail after charging a shot with a Splatling or Charger causing the player to keep the charge but not removing the appropriate amount of ink from their ink tank.
  • Fixed an issue occurring when jumping onto a ride rail with a charged charger shot and releasing ZR at the same time, causing the shot not to fire.
  • Fixed an issue in stages with restrictions on player ink in which pressing ZR in midair while using a charger failed to charge the weapon.
  • Fixed issues with the pose of the player character when preparing to use sub weapons and certain special weapons while riding a ride rail.

What do you make of this Splatoon 2 update? Have you been playing the title recently? Let us know in the comments below!

Aric Sweeny
Former Editor-in-Chief, now staff writer here at NE. I'm an English student in California. Let's talk Pokémon.

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