street fighter iv turn-based simulation yoshinori ono capcom

This isn’t the weirdest thing I’ve ever heard about a game’s origins; no, that title still goes to Final Fantasy Adventure beginning life as a tennis game. However, hearing from Capcom producer Yoshinori Ono that Street Fighter IV originally started out as a turn-based sim is still pretty out there. This revelation comes from an EGX interview Eurogamer conducted with the veteran designer.

“I did have an idea that I thought was revolutionary, to turn it into more of a turn-based simulation,” Ono said through his translator translator. “So you would take the moves you want to do and put them together like blocks and they’d run automatically. But obviously we didn’t make that in the end.”

However, placed in context, it makes sense that Ono went to such an extreme when imagining a Street Fighter IV. Capcom had apparently been unsatisfied with the profitability of fighting games like Street Fighter III: 3rd Strike and Capcom vs. SNK, and they were “99.9 percent” against the idea of Street Fighter IV. Thus, it was that much more challenging for Ono to convince the company to go through with it. Specifically, it was Mega Man overseer Keiji Inafune of all people that Ono had to convince, as Inafune was head of R&D at the time.

It’s pretty wild to think that Street Fighter IV had to struggle so much to get made, and yet Inafune thought Mega Man Universe would be viable.

What do you think of the idea of turn-based Street Fighter?

[Source/Via]

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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