In conversations with Obsidian, Nintendo Everything learned that The Outer Worlds on Switch will utilize gyro controls, target 30 frames per second in handheld and docked mode, and will target 720p resolution in handheld mode and 1080p on the dock.
This should all translate to an enjoyable, carefully curated The Outer Worlds experience on Switch. Gyro controls in particular are a pleasant surprise. Dating all the way back to The Legend of Zelda: Breath of the Wild‘s helpful utilization of gyro controls when aiming a bow and arrow, Switch players have fallen in love with using gyro controls to aim weapons in first- and third-person.
According to Production Director Eric DeMilt, a ton of time in porting The Outer Worlds to Switch went into “tuning controls to help with playability on the Switch.” That translated to all sorts of little improvements; the porting team “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values, and added support for gyro aiming and sticky targeting.”
Of course, none of this was easy. DeMilt said that “porting a game with thousands of assets designed to be loaded and displayed on current-gen PCs and consoles with the power to display in 4k made streaming and visual fidelity a challenge on a handheld.” Thankfully, though, Obsidian is quite excited about the game’s feeling and performance on Switch. We’ll all get to see how good of a job the port team did for ourselves with The Outer Worlds lands on Switch this week on June 5.