I love a good comedy game, and Draw Me a Pixel‘s There Is No Game: Wrong Dimension really caught my attention during the last Indie World showcase a few weeks ago. The sequel to a 2015 game jam-winning title, Wrong Dimension takes you through a sequence of worlds based on different video game genres as you attempt to find your way back home. But is it worth the trip to begin with? It most certainly is.
Right off the bat, There Is No Game: Wrong Dimension throws you in the thick of things. You’re immediately introduced to Game, a mysterious voice who tries to convince you that there is no game to be found in this software. It’s apparent that Game is hiding something from you, however, and by tinkering around with the screen, you can work to unravel his deception. Upon successfully getting past the first roadblock, you’ll immediately find yourself faced with another obstacle. Eventually, you’ll find the game’s antagonist, Mr. Glitch, and things get so messed up that you wind up in an entirely different dimension with no immediate way back home.
This process describes the main gameplay loop across the six chapters of There Is No Game: Wrong Dimension. Using a cursor or the touch screen, you’ll have to piece together the solution to whatever problem is immediately plaguing you by observing your environment and using the tools available to you. The puzzles are expertly crafted to make full use of your current dimension, be it based on a point-and-click adventure, RPG, or free-to-play game. From working around old forms of copy protection to utilizing the advertisements in free-to-play games, these puzzles were smart and a joy to complete. Your objective at any moment is usually laid out to various degrees of clarity by the narration, though if you can’t quite figure things out, there is a useful hint system in place to support you, either by gently guiding you to the solution to straight-up telling you the answer.
There is one place in which the puzzles fall a bit short, however, which comes during the game’s final boss fight. In the last portion of the fight against Mr. Glitch, you have to use falling tic-tac-toe pieces to hit a slanted loading bar at the top-left corner of the screen. To reach this bar, you have to bounce the O pieces off a line of code like a trampoline. I got stuck here for at least half an hour because I just couldn’t make the pieces hit. This fight felt too random and there was nothing I could do except keep trying until I eventually was able to succeed. Given the brilliance of the rest of the game, this moment really stands out to me as one of the only blights I experienced.
Fortunately, the other component a game like There Is No Game: Wrong Dimension needs for success is strong writing, and this is here in droves. Hardly a minute went by when I wasn’t laughing at some clever joke about video game logic or some witty banter between characters. The story-oriented writing is well-paced and enjoyable as well, albeit less memorable in the grand scheme. That said, arguably the story here is less important than the humor, so this isn’t too much of an issue. In fact, the story-to-humor ratio feels just right for this type of game. The entire experience is about four-and-a-half hours as well, so nothing overstays its welcome.
There Is No Game: Wrong Dimension is a fun, clever little experience that anyone will enjoy. Aside from a moment at the end, the puzzles are smart without being too difficult. The writing is spot-on and well-balanced, and everything can be wrapped up in a single sitting, making it a great title for a long travel day. There Is No Game: Wrong Dimension is certainly one of the best games I’ve played so far this year, and I encourage you to check it out.
A code for There Is No Game: Wrong Dimension review was provided by the publisher.