The concept of “Twitch plays (game)” has been around for a few years now, most famously popularized by “Twitch Plays Pokémon,” which wound up having an entire mythology built around it. The idea is that, with the help of some coding wizardry, a Twitch channel just lets the viewing audience control the game being streamed. Most recently, streamer PointCrow put together “3-4 different programs,” including two he wrote himself, so that his Twitch chat could play The Legend of Zelda: Breath of the Wild.
Although, Breath of the Wild is an enormous game and it’s easy to lose focus, so PointCrow set the game up so that he would trade off control of the game every five minutes with his chat. This enabled him to sometimes guide the gameplay, but it also enabled him to set the chat up for scary challenges to make things more exciting, like battling a Lynel. PointCrow would even bet free subscriptions as a wager for if the chat could overcome challenges.
As expected, much of the final battle against Ganon is just PointCrow playing Breath of the Wild himself, though the chat does a decent job of jumping around and not getting killed at least, even sometimes getting in an impressive block. The Twitch chat delivers the final blow of the battle, at least.
In all honesty… none of this looks fun to me. But it’s still a novel development, and PointCrow should be applauded for developing this functionality between Twitch and Breath of the Wild. What do you make of this idea?