Breath of the Wild

Behind its massive, lonely world, its wealth of puzzles and shrines, and a deep collection of quests to complete and monsters to conquer, The Legend of Zelda: Breath of the Wild is widely considered one of the best games of all time. People still have their gripes with it, though. Half-baked dungeons, an unengaging plot, way too much rain, and weapons with Cheeto-like durability rubbed many the wrong way. With a sequel on the approach, Nintendo has a chance to iron out Breath of the Wild and make its underlying design even better. If you had the choice, what one major change would you institute in the sequel to The Legend of Zelda: Breath of the Wild?

I would bring back old-fashioned dungeons in all of their glory, with definitive themes, unique boss battles, and floors upon floors of puzzles. While the overworld in The Legend of Zelda: Breath of the Wild was, well, wild, the dungeons were repetitive and lackluster. This surely is because so much focus was diverted to crafting everything else in the game, including over one hundred shrines that satisfied our appetite for puzzles. Still, unique dungeons are some of the best, most memorable parts of The Legend of Zelda. Even if it means fewer shrines or a slightly smaller world map, I want to see huge, fully realized dungeons back in the sequel.

What would you change about The Legend of Zelda: Breath of the Wild? Would you give every weapon a permanent durability buff? Would you give Link a voice? Maybe you would plunge the people of Hyrule into catastrophic drought by doing away with rain? Let us know your choice in the comments.

Andrew Rockett
I'm the Reviews Editor here at Nintendo Enthusiast, and I'm a major fan of all consoles and eras. Follow me on Twitter @habitablestorm3 to talk games old and new.

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