nintendo monolith soft xenoblade chronicles: definitive edition

Xenoblade Chronicles: Definitive Edition launched at the end of May to considerable anticipation and fanfare, and that apparently translated to strong sales for the hit JRPG. According to Nintendo’s latest financial reports, the game moved an impressive 1.32 million units through the end of June 2020.

The success of Xenoblade Chronicles: Definitive Edition is the next step in momentum that the franchise has slowly gained over the course of the past decade. With a remake in the series selling over one million units in its first month on the market, the initial push to get Xenoblade Chronicles localized at all outside of Japan feels like a distant memory (that and the fact that it happened eight years ago). Now, with a handful of games and a character in Super Smash Bros. UltimateXenoblade is quite a strong IP for Nintendo.

Of course, the quality of the games helpsXenoblade Chronicles: Definitive Edition remakes a Wii classic, lauded by many (myself included) as one of the greatest JRPGs ever made. Its first run on Wii outside of Japan came with notoriously low stock, and then the 3DS remake wasn’t quite up to snuff for many players. On Switch, the game is finally readily available – and it came with some much-appreciated graphical overhauls to boot. Now, let’s make the same thing happen with Xenoblade Chronicles X. Who’s with me?

Andrew Rockett
I'm the Reviews Editor here at Nintendo Enthusiast, and I'm a major fan of all consoles and eras. Follow me on Twitter @habitablestorm3 to talk games old and new.

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