The lauded Yakuza series might have gone to Nintendo instead of Sony had the company just given the idea a chance. Plus, the Big N wanted to see the source code for the Sega-developed F-Zero GX because they couldn’t believe such a game on GameCube was possible.

These are just two of the tidbits shared in an extensive interview in this month’s Edge magazine by Sega’s Toshihiro Nagoshi. Currently the company’s chief creative officer, Nagoshi has had a hand in Sega’s development dating all the way back to the dawn of the Genesis/Mega Drive in 1989.

Nagoshi notes in the interview how Sega–which by the early 2000s had just exited the hardware market–was eager to show Nintendo what they were capable of with their development of F-Zero GX.  Fifteen years later and the frenetic futuristic racer is still an indisputable stunner.

The bigs at Nintendo apparently took notice, too.

After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we’d made that game, in that timeframe and with that budget, in detail. They were wondering how we’d done it – they couldn’t figure it out. We were able to achieve something a lot higher than what Nintendo had expected.

Nagoshi also notes in the interview that the popular Yakuza series could have gone to Nintendo instead of Sony, where it has enjoyed great success. The Wii U did eventually get a Japan-exclusive HD remaster of the first two games in 2012, which sold poorly.

I’ve never said this before, but while we released this game with Sony, I’d done presentations about it to Microsoft and Nintendo. Back then they said, “no we don’t want it.” Now they say, “we want it!” (laughs) They didn’t understand the reason why I created it.

[Source: resetera]

John Dunphy
John Dunphy has written, edited and managed several newspapers, magazines and news websites in both the United States and South Korea. He's written about local government, food, nightlife, Korean culture, beer, cycling, land preservation, video games and more. His love of gaming began with the Atari 2600 but truly came of age on the Super Nintendo. Looking at his staggering surplus of console and PC games yet to be played, he laments the long-ago days of only being able to buy one $70 32-megabyte cartridge and playing it until his hands ached.

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